Description
24 Energy Markers
Each player is the storyteller in turn
You may activate abilities of creatures you control as though those creatures had haste
{U}: Questing Phelddagrif gains flying until end of turn
com and click +1
JMP: Rhystic Study Sale 24 Energy MarkersWhenever an opponent casts a spell, you may draw a card unless that player pays {1}.
Exchange/Return Notes
- We offer a 30-day return/exchange service after receiving.
- Final sale items are not eligible for returns or exchanges.
- To process your return/exchange, please contact us at [email protected]
- Please click here for more details>>> Return & Exchange Policy
























